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From X · Motion Transfer

Camera movement prompts for AI video

Prompts that spell out the camera: dolly push-ins, orbits, crane rises, whip pans, FPV dives and handheld follow shots. Each one is shown next to the clip it made, so you can see how the wording turns into motion before you reuse it in Seedance, Kling or Veo.

Seedance 2.5 on Dreamina_AI Prompt: Create a 15-second vertical 9:16 li

Seedance 2.5 on Dreamina_AI Prompt: Create a 15-second vertical 9:16 li

Create a 15-second vertical 9:16 live-action dance video using the person in @ Image1 Setting: a high school classroom — desks, chairs, chalkboard. One continuous take: no zooms, no cuts. - Prioritize @ Image1 for the face, hairstyle, outfit, colors, and overall silhouette - Only one person in the frame - Not intense breakdancing — a short live-action dance MV where a high school student casually dances along to the music, just for fun - Don't repeat the same choreography; mix in steps, turns, hand movements, footwork, profile angles, and swaying hair - Amateur camerawork, as if a friend is filming on an iPhone — handheld shake, slightly off-center framing that loosely follows the dancer

@AI__TSUBAKIX
Race car vs falling helicopter chase

Race car vs falling helicopter chase

15-second, 16:9 ultra-photorealistic cinematic action with synchronized sound. ONE red GT race car speeds along a closed mountain racing circuit. ONE black camera helicopter flies low above the SAME road, traveling in the SAME direction as the race car. 0–4s: Fast rear tracking shot. The red race car accelerates down the straight at extreme speed. Directly above and slightly ahead, the helicopter follows the road while filming. Suddenly the helicopter loses power. Rotor sound drops and the aircraft begins descending. 4–9s: Low front three-quarter tracking shot looking back at the approaching race car. The helicopter is clearly visible ABOVE and BEHIND the car, rapidly losing altitude toward it. The helicopter drops dangerously close. Its landing skids descend to only a few feet above the race car’s roof. The driver sees the helicopter in the mirror and violently swerves toward the open side of the track. 9–12s: Dramatic side tracking shot. The race car and helicopter are now almost level. The helicopter sinks even lower and one landing skid narrowly misses the car’s rear wing as the car slides sideways through the corner. Tires scream. Gravel and dust explode from the edge of the track. 12–15s: Wide rear shot. At the final possible moment, the helicopter regains power and climbs sharply while the race car straightens and accelerates away beneath it. The helicopter clears the car by only a few feet. End with both machines racing forward through the mountain circuit: helicopter climbing above, red race car escaping below. CRITICAL GEOMETRY: exactly ONE race car and ONE helicopter. Both always travel forward in the SAME direction. The helicopter begins ABOVE the race car, loses altitude toward the car’s ROOF, nearly hits it, then climbs away. Never place the helicopter on the road. Never place it in front of an oncoming car. Keep the same red race car and same black helicopter throughout. Realistic helicopter weight and rotor physics, believable race-car suspension and tire grip, intense speed, mountain scenery, rotor wash disturbing dust and vegetation, screaming engine, failing rotor sound, tire squeal, gravel impacts and powerful helicopter recovery.

@DeCat2025X
Creature breaks out of cinema screen

Creature breaks out of cinema screen

THIS IS ONE SINGLE CONTINUOUS UNBROKEN SHOT FROM FIRST FRAME TO FINAL BLACKOUT. No cuts, transitions, fades, dissolves, or hidden edits. Any cut is a generation failure. 12-second ultra-realistic 9:16 smartphone video inside a packed luxury cinema. Shot on iPhone 17 Pro, handheld micro-shake, HDR, realistic low-light detail, deep focus, natural motion blur. No text, captions, logos, UI, or watermarks. SCENE: Warm amber cinema lighting, cream seats, dark central aisle, enormous curved screen. Audience packed on both sides, quietly watching. CHARACTER: Young South Asian man, 22–24, dark hair, light stubble, black turtleneck and black jeans. Face from. Seated beside the center aisle throughout. Camera always remains physically in his hand until the final impact. 0–3s: Camera faces the cinema screen. An ancient flooded underground ruin fills the movie screen. Through dark water, an enormous skeletal humanoid creature slowly rises, dripping, with elongated arms and a distorted skull. It walks directly toward the screen. 3–5s: Without any visual boundary, the creature physically steps OUT of the movie and onto the real cinema carpet. Water splashes onto the aisle. It is nearly ceiling-height. Audience members gasp, laugh nervously, and raise their phones. The creature continues slowly toward them. 5–7s: Camera naturally swings toward our character. His expression changes from amazement to nervous disbelief. He looks at the creature, then back at the camera. Camera smoothly swings back toward the aisle. The creature is now terrifyingly close. 7–9s: Low handheld angle as the creature passes between the seats. Wet footprints appear on the carpet. Everyone films it. Phones glow across the auditorium. Heavy footsteps vibrate the seats. Nobody runs yet. 9–10s: The creature suddenly FREEZES. Its head violently rotates toward our character. Its jaw tears open impossibly wide and releases a deafening supernatural ROAR. The physical pressure wave hits the entire auditorium simultaneously. Lights flicker, seats shake, people scream and recoil. 10–12s: The character's hand involuntarily jerks from the shock. The phone remains in his loose grip while the camera violently whips through random real fragments: screaming audience, ceiling lights, blurred creature, seats, glowing phones, carpet, creature lunging closer. No editing, only uncontrolled physical camera movement. His grip finally fails. Phone tumbles, spins once, violently strikes the seat. INSTANT BLACK SCREEN from physical impact. Complete silence. No fade. PHYSICS: Creature crosses from screen into reality seamlessly with identical perspective, lighting, scale, shadows, and floor contact. Water physically transfers from the movie world onto the real carpet. Every audience reaction follows the same roar pressure wave naturally. LIGHTING: Cool blue-green screen light mixed with warm amber cinema sconces. Creature becomes increasingly illuminated by real auditorium lighting after leaving the screen. Violent light flicker only after the roar. AUDIO: Subterranean water ambience, audience murmurs, wet footsteps, rising tension, sudden deafening roar with microphone clipping, synchronized screams, chaotic handling noise, phone impact, then absolute silence. STYLE: Photorealistic viral found-footage realism, imperfect smartphone cinematography, believable human reactions, realistic physics, terrifying scale, immersive spatial audio, no artificial cinematic cuts.

@shushant_lX
Knight rebuilds ruined cathedral with particles

Knight rebuilds ruined cathedral with particles

Moonlit ruin→slipped blade→seal shatter→particle cathedral. Character reference, SERAINE from @[image 1]: chin length silver white short hair, a long fringe covering an eye, grey blue eyes, a cold and severe expression; silver plate armor covered in gilded scrollwork relief, a white cape, and a pale white kite shield slung on her back with a gold edged cross on its face. No horns on her head. Keep her face, hair, armor patterning, shield and sword design consistent for the whole shot. Light system (global rule, runs by the second): from 00:00 to 00:05, the only cold light in frame is blue moonlight falling through the collapsed dome, and the only warm light is a thin layer of white gold light on her blade; there is no other light source. At 00:05, the moment the seal shatters, the white gold light on her blade goes out and the sword turns back to cold steel. From that same moment, the particles pouring out of the seal give off white gold light themselves and become the main light source in frame; the particles come from the shattered seal, not from the sword. At 00:23 the rose window finishes assembling and light floods through its tracery into the nave. From 00:26 the particles solidify and the light settles into a soft, steady warm gold. Apart from the moonlight, the blade, the particles and the rose window, no other light source appears in frame. Brightness (global rule, runs by the second): from 00:00 to 00:05 it is very dark overall, with only the outline of the figure, the silhouettes of the broken pillars and the reflections off the standing water readable. The instant of the shatter at 00:05 must be clearly brighter than any frame before it. From 00:05 to 00:23, as the architecture grows back layer by layer, the frame gets brighter stage by stage, each stage brighter than the last. From 00:23 to 00:26 is the brightest stretch of the piece and must be clearly brighter than 00:05 to 00:23. From 00:26 to 00:30 it settles into a steady warm light, clearly darker than the brightest stretch but clearly brighter than the opening. The camera starts low behind her, with a corner of the kite shield on her back always pinned along the left edge of the frame. Deep night, the nave of a gothic cathedral left as a ruin: the dome has collapsed into a huge hole, the stone pillars are only broken stumps, vault ribs lie scattered across the floor, and the floor is slick, covered in rubble and standing water. Set into the flagstones at the exact center of the nave is a round gilded holy seal about 2 meters across. From the first frame SERAINE holds the sword in her right hand, the tip pointing down at her side, the whole sword clearly visible. She walks down the nave toward the seal. At 00:03 she steps on a slick piece of rubble, her foot slides out and she pitches forward, and by instinct she drives the sword down to catch herself; the tip sinks right into the center of the seal and the blade stands straight up there. Her hand then slips off the hilt and she drops to a knee at the edge of the seal. From then on the sword stays standing straight up in the center of the seal, never falling, never moving, and nobody touches it again. The camera drops to floor level with that downward thrust. The seal cracks outward in radiating lines from the point where the tip went in, and at 00:05 the whole seal shatters, the fragments breaking into countless tiny particles that pour out of the seal in every direction and wash across the entire nave floor like a tide. From then on she stays kneeling beside the seal until she stands at the end. The camera hugs the floor and pushes forward in the direction the particles flow. The particles reach the foot of every broken pillar and stack upward from the break, extending each pillar section by section. The camera climbs alongside a single growing pillar all the way up to the height of the dome. In midair the particles weave vault rib after vault rib, the ribs cross and close, patching the hole in the dome bay by bay. The camera glides along the closing ribs toward the high wall at the west end of the nave, where in the round opening the particles assemble a huge rose window petal by petal, finishing at 00:23. The camera slowly backs away from the rose window and descends, pulling back along the central axis of the nave until the whole rebuilt cathedral opens up in frame: rows of stone pillars, the closed dome, the rose window. As the particles settle they solidify into real grey white stone and gilded ornament. The seal reassembles whole in its original place, and the sword is still standing straight up in its exact center. SERAINE rises to her feet beside the sword, her back to the camera, head tilted up toward the rose window; she and the upright sword are just 2 small silhouettes in the vast cathedral. Frame requirements: the camera moves continuously through the whole piece with no edit cuts of any kind. All the architecture grows on from the existing breaks in the ruin and never appears out of thin air. Once the particles solidify they are real stone and metal, not translucent light. The sword's length and design stay the same the whole time, and after the shatter the blade stays cold steel and never turns into a column of light. The outfit follows the character sheet strictly, and the armor patterning, the cape and the shield design do not change

@Iancu_aiX
A short story about Revenge. Video: Seedance 2.5 in Dreamina Characters

A short story about Revenge. Video: Seedance 2.5 in Dreamina Characters

Style: Hyper-realistic cinematic Western revenge film, grounded gunfight choreography, realistic body mechanics, dramatic facial acting, dusty frontier atmosphere, sweeping cinematic camera, emotional storytelling, ultra-detailed costumes, practical effects, realistic physics. Duration: 30 seconds Aspect Ratio: 16:9 IMPORTANT Keep the SAME characters exactly as the reference sheets. — RED: long crimson coat, red hat covering his eyes, twin revolvers, calm, controlled, emotionally scarred. — SKULLY: black suit, skull mask, black hat, twin revolvers, cold and merciless. Everything must feel like a real Western film. No exaggerated action. Realistic gun handling. Heavy emotional acting. Fast cinematic editing during the flashback. ------------------------------------------------ [00:00–00:03] Extreme close-up of RED's face beneath the brim of his hat. Only his mouth and clenched jaw are visible. Wind blows his red coat gently. Dust drifts across the empty main street. Cut to an extreme close-up of SKULLY's skull mask. His fingers slowly tighten around his revolver grip. Silence except for wind and creaking wooden signs. ------------------------------------------------ [00:03–00:10] Rapid flashback montage. Fast multishots with quick cuts and bright white flash transitions. — RED is violently pinned to the muddy ground by three ruthless outlaws. — His hands claw desperately through the dirt. — SKULLY drags RED's terrified wife toward a waiting horse. — Close-up of her tear-filled face. — She stretches her hand toward RED. — She screams: "REEEEED!!" — RED screams back, struggling violently. — Boots stomp him back into the dirt. — Close-up of their fingertips almost touching but never reaching. — SKULLY mounts the horse with her. — Horse gallops away through clouds of dust. — RED continues screaming helplessly as the flashback burns away into white. ------------------------------------------------ [00:10–00:17] Back to the present. Wide cinematic shot of the deserted Wild West main street. Citizens quietly gather on wooden porches, balconies and outside the saloon. Bartender freezes while cleaning a glass. A child is pulled indoors. The sheriff watches silently. Dust devils roll between RED and SKULLY. Their coats sway gently. No one speaks. ------------------------------------------------ [00:17–00:21] Alternating close-ups. RED's hand hovers beside his revolver. SKULLY smiles beneath the skull mask. Close-up on his mouth. He quietly says: "You will meet your wife soon." Silence. Only wind. A loose tumbleweed rolls between them. Extreme close-up of both trigger fingers. ------------------------------------------------ [00:21–00:25] The duel. Ultra-fast multishots. Boots planting. Coats whipping. Hands drawing revolvers. Extreme close-up of spinning cylinders. Simultaneous gunshots. Massive muzzle flashes. Echoes across the town. Silence immediately follows. One second passes. SKULLY slowly drops to his knees. His revolver slips from his hand. He collapses face-first into the dusty street. ------------------------------------------------ [00:25–00:30] Ground-level POV beside the fallen SKULLY. His vision blurs. RED slowly walks into frame. His long crimson coat fills the screen. He stops over SKULLY. Camera tilts upward from the ground as RED points his revolver directly down at him. Close-up of RED's expression. Calm. Cold. Without emotion. He quietly says: "Not yet." A final gunshot. Cut instantly to black. Audio No music. Only cinematic Western sound design: constant desert wind, distant crows, creaking wooden buildings, leather movement, boots on dirt, horse snorts in the flashback, muffled crowd breathing, clothing rustle, revolver hammers cocking, realistic gunshots with long canyon echoes, shell casings hitting the ground, SKULLY collapsing into dust, and complete silence after the final shot. Negative prompts No slow motion except subtle emphasis during the flashback. No superhero movement. No unrealistic gunplay. No floating cameras. No modern objects. No blurry characters. No cartoon effects. No excessive blood. Prioritize emotional facial acting, cinematic framing, realistic pacing, and frequent shot changes with strong visual storytelling.

@craftian_keskinX
1970s Shibuya horror short

1970s Shibuya horror short

【風格】 1970年代日本都市傳說恐怖電影(Japanese Urban Legend Horror Movie),經典日系恐怖片風格,昭和時代澀谷街景,高密度群眾演出,電影級分鏡,強烈戲劇張力,歡樂復古流行音樂逐漸扭曲變調為詭異恐怖配樂,緊湊快節奏剪輯,陰森都市怪談氛圍,9:16直式畫面。 【音樂】 開場:歡樂復古1970年代日本流行樂。 中段:音樂逐漸失真、降速、出現不和諧音。 結尾:低沉詭異弦樂、女性怪笑聲、電子故障音(Glitch)。 【總時長】15秒,中文對話 【場景】1970年代東京澀谷區熱鬧商店街 → 暗巷 → 都市傳說恐怖事件 【鏡頭1(00:00 - 00:03)】 熱鬧的1970年代澀谷街頭。 大量打扮前衛新潮的年輕男女逛街聊天。 地面散落報紙、飲料罐與垃圾。 突然一名穿著女僕咖啡廳制服的粉紅色長髮可愛女店員從狹窄暗巷衝出來。 她身穿低胸黑色與白色相間的女僕裝,搭配白色長手套、黑色網襪與高跟鞋,臉色慘白、滿臉恐懼。 一邊奔跑一邊尖叫: 「救命啊!有鬼!」下一秒她重重跌倒在地,當場昏迷。 周圍路人紛紛停下腳步圍觀。 【鏡頭2(00:03 - 00:06)】 一名醉醺醺的平頭流氓推開圍觀群眾。 肩膀露出龍紋刺青。 他粗暴地大喊: 「滾開!」人群驚慌後退。 流氓蹲到女店員旁邊。 不耐煩地用力搖晃她肩膀: 「小姐!妳醒醒!」 【鏡頭3(00:06 - 00:08)】 女店員虛弱睜開眼睛。 顫抖地說: 「有鬼……」她艱難抬起左手。 指向旁邊漆黑暗巷。 接著再次失去意識。 流氓順勢轉頭望向暗巷。 背景音樂突然停止。 【鏡頭4(00:08 - 00:10)】 暗巷深處。 垃圾堆旁飄浮著一名白衣長黑髮女鬼。 長髮遮住半張臉。 蒼白雙眼死死瞪著鏡頭。 周圍空氣微微扭曲。 遠方傳來低沉詭異笑聲。 【鏡頭5(00:10 - 00:12)】 流氓臉部超特寫。 他震驚得不自覺張開嘴巴。 頭緩緩歪向右側。 醉意瞬間消失。 額頭冒出冷汗。 【鏡頭6(00:12 - 00:14)】 女鬼也做出完全相同的動作。 嘴巴慢慢張開。 頭歪向右側。 接著發出尖銳而詭異的笑聲: 「呵呵呵呵呵……」下一秒。 女鬼突然高速朝鏡頭飛撲而來。 長髮與白衣瞬間佔滿整個畫面。 【鏡頭7(00:14 - 00:15)】 畫面突然發生強烈電子故障。 Glitch! 黑白噪訊瘋狂閃爍。 尖銳雜音爆發。 畫面瞬間切成全黑。 只剩女鬼最後一聲詭異笑聲在黑暗中迴盪。

@drjoetwX
Apparently, Taking a Shower Is Now an Extreme Sport Made using Seedance

Apparently, Taking a Shower Is Now an Extreme Sport Made using Seedance

Create a 30-second, photorealistic live-action miniature-person VFX comedy video showing an ordinary shower turning into an extreme survival adventure. Use cinematic macro photography, ultra-shallow depth of field, realistic water physics, dynamic handheld camera movements, dramatic lighting, and spectacular scale contrast. The video should feel like a premium Hollywood miniature-action sequence filmed inside a real bathroom, with hilarious near-disasters and visually satisfying moments. Ultra-detailed 4K quality, realistic textures, natural motion blur, and physically believable interactions. CHARACTER CONSISTENCY The main character is a tiny adult woman approximately 1:5 human scale, with realistic facial features, expressive eyes, shoulder-length dark hair tied in a small ponytail, a pastel-blue sleeveless top, dark shorts, and tiny white sneakers. Keep her face, hairstyle, clothing, body proportions, and scale perfectly consistent throughout the entire video. She must look like a real miniature person, not an animated or cartoon character. SCENE SEQUENCE Scene 1 — The Danger Begins A tiny woman stands on the edge of a bathroom floor beside a giant shower area, confidently preparing for a shower. The camera slowly pushes in as she looks up at the enormous showerhead above her. Suddenly, the shower turns on, and her confident expression changes to pure terror. Scene 2 — The First Waterfall A massive stream of water crashes down like a powerful waterfall. She runs for cover as giant droplets explode against the tiles around her. One enormous droplet splashes beside her, sending her tumbling backward across the wet floor. Scene 3 — Soap Bar Avalanche She climbs onto a giant soap bar to escape the rushing water. The slippery soap suddenly slides across the floor like a runaway skateboard. She desperately balances on top, waving her arms while racing toward the drain. Scene 4 — The Shampoo Bottle Collapse She jumps off the soap bar and grabs the edge of a giant shampoo bottle for safety. The bottle wobbles, tips over, and releases a thick stream of shampoo onto the floor. She slides down the slippery shampoo trail like a water slide, barely avoiding a giant puddle. Scene 5 — The Drain Escape The water begins flowing rapidly toward the bathroom drain. She runs in the opposite direction as tiny waves chase her feet. At the last moment, she leaps onto a raised tile edge and grabs a small grout line, dangling dramatically above the rushing water. Scene 6 — The Final Victory She pulls herself onto a dry bathmat, exhausted but triumphant. Behind her, the shower suddenly releases one final giant splash that sends her flying forward onto the soft mat. She slowly lifts her head, gives the showerhead an angry look, and shakes her fist at it. End with a dramatic close-up of her soaked, furious face. CAMERA AND VISUAL STYLE - Cinematic macro close-ups emphasizing the tiny woman's scale against oversized bathroom objects. - Low-angle tracking shots following her frantic escape. - Fast whip pans, subtle handheld shake, and brief slow motion during major splashes and jumps. - Realistic water droplets, splashes, wet surfaces, reflections, and slippery soap physics. - Sharp focus on the character with beautiful background bokeh. - Comedic timing, expressive facial reactions, and seamless transitions between action beats. - Maintain consistent bathroom layout, lighting, character appearance, and object positions. SOUND DESIGN Use synchronized, exaggerated but realistic sound effects: shower valve click, thunderous rushing water, heavy splashes, slippery soap squeaks, shampoo bottle thud, wet sliding sounds, frantic footsteps, dramatic whooshes, and a final soft bathmat landing. Add playful, suspenseful instrumental background music that builds during the chase and ends with a funny musical sting.

@rahat5690X
Italian Greyhound Archery Competition

Italian Greyhound Archery Competition

0-3s: Extreme close-up of an Italian Greyhound's face, focused, aiming a professional bow. 3-5s: Cut to a target as two arrows strike the yellow center. 5-11s: Full shot of a hybrid character with a dog's head and thin tan legs on a human torso wearing a white and blue archery uniform. The character celebrates on a blue platform, pumping a fist and opening its mouth wide in a shout. Photorealistic sports broadcast style.

@laurgrowthX
Regency woman period montage

Regency woman period montage

Create a 25-second ultra-photorealistic cinematic period montage set in England around 1811–1812, late Georgian / early Regency era. Make it feel like prestigious British period cinema: natural 35mm film texture, subtle grain and halation, realistic skin, fabric, water, foliage and horse physics, soft atmospheric depth, restrained camera movement, elegant compositions, muted warm color grading and genuine historical realism. CHARACTER LOCK — SAME WOMAN THROUGHOUT: exceptionally beautiful English woman in her mid-20s, delicate oval face, refined straight nose, subtle high cheekbones, softly defined jaw, naturally rosy lips, luminous fair warm skin with realistic texture, expressive almond-shaped dark hazel-brown eyes, softly arched dark eyebrows, rich dark chestnut-brown softly wavy hair in a low Regency chignon with loose tendrils. Calm, intelligent, slightly wistful expression. She wears exactly the same ivory-white flowing Regency Empire-waist gown in every shot: lightweight muslin/cotton-silk, modest neckline, long fitted sleeves, delicate botanical embroidery, fine lace edging, subtle ivory ribbons and natural fabric folds; identical lace-trimmed bonnet outdoors. Never change her face, hair, gown, accessories or proportions. SHOT SEQUENCE 0–2s — HOOK: A huge weeping willow frames a mist-covered ornamental lake at golden dawn. The woman stands beside the water in her white gown; a distant stone bridge disappears into haze, ducks glide across the lake. Slow dolly through hanging willow branches reveals her as she turns slightly toward the glowing landscape. 2–4s: She walks across the old stone bridge, gown moving naturally in the breeze. Smooth backward tracking shot reveals water, willows and distant estate gardens. 4–6s: She approaches a weathered arched stone doorway covered in pale pink climbing roses, gently opens the aged green wooden door and enters a formal Georgian garden. Rose leaves naturally obscure the lens during the transition. 6–8s: Beside a lily-pad pond, she kneels and touches the water with two fingers. Realistic concentric ripples distort her reflection. Low waterline camera, intimate shallow focus. 8–10s: A chestnut horse waits beneath an ancient oak. She gently touches its neck, mounts naturally and settles sidesaddle. Slow elegant camera arc around horse and rider. 10–12s: Wide lateral tracking shot as she rides slowly across enormous English parkland: rolling green hills, ancient trees, ornamental lake and grand honey-colored Georgian country house in the distance. Her white gown and bonnet ribbons respond naturally to the wind. 12–14s: She walks through a dense wildflower meadow, fingers brushing tall grasses. She picks a single flower and smiles subtly. Gentle circular camera movement. 14–16s: The circular movement reveals the magnificent symmetrical Georgian estate across a vast lawn, framed by mature trees. She pauses and looks toward it. 16–18s: Quiet visual pause: the Georgian manor reflected in the lake while ducks glide across the foreground, gently breaking the reflection. Willow branches move at the edges. Almost imperceptible push-in. 18–21s: Match the lake reflection into the polished wood of a historically plausible Georgian grand piano inside the estate. The woman, still wearing the identical gown, plays softly beside tall sash windows overlooking the same lake and willows. Slow diagonal dolly from behind her shoulder toward her profile. 21–23s: Close-up of her hands naturally playing the ivory piano keys; sleeve movement, polished wood reflections and subtle candle flame movement. Rack focus from keys → fingers → softly blurred face. 23–25s: Slow dolly backward through the drawing room toward the tall windows, revealing the woman at the piano and the same lake, willow trees and stone bridge outside. Her final piano note fades as the image gently cuts to black. ENVIRONMENT Build one geographically coherent, beautiful English Georgian estate: large reflective ornamental lake, enormous weeping willows, lily pads, reeds, old stone bridge, rose-covered stone garden entrance, clipped hedges, gravel paths, pale pink roses, foxgloves, lavender, ferns, wildflower meadows, ancient oaks, rolling parkland and a grand symmetrical honey-colored Georgian country house with sash windows and classical detailing. Interior: cream plaster, dark walnut, tall sash windows, marble fireplace, botanical paintings, porcelain, candles and polished Georgian grand piano. LIGHT / COLOR / PHYSICS Natural English sunlight only: soft golden dawn, gentle afternoon daylight, warm late-afternoon highlights and realistic window light indoors with subtle candlelight. Creamy whites, muted sage, moss green, aged stone, dusty rose, warm gold and soft blue-gray shadows. Slightly desaturated greens, no teal-orange grade. Physically accurate reflections, shadows, water ripples, horse movement, cloth movement, foliage, mist and candle flames. CAMERA / EDITING Use motivated cinematic movement only: slow dolly, lateral tracking, gentle arcs, restrained push-ins, waterline perspective and foreground-obscured transitions. Cut on movement and use reflections, foliage and matching motion for visual punctuation. Alternate expansive landscape shots with intimate details so the montage feels like one continuous memory rather than disconnected pretty images. AUDIO Natural English countryside ambience: birds, wind through willow leaves, water, ducks, horse breathing, hoofbeats, gravel and garden sounds. Minimal period-inspired chamber music with delicate strings and piano; transition into the woman's diegetic piano playing indoors. No dialogue, no voice-over, no subtitles. NEGATIVE No modern objects, clothing, hairstyles, makeup, architecture, Victorian/Edwardian styling, fantasy castle, modern wedding dress, synthetic fabrics, CGI-looking vegetation, artificial water, impossible reflections, distorted hands or horses, excessive bloom, oversaturation, teal-orange grading, beauty-filter skin, random camera movement, wardrobe changes, character changes, or inconsistent locations. 16:9, 25 seconds, photorealistic, cinematic, serene, wondrous, romantic, historically grounded, exact character/costume/color-grade continuity throughout.

@anjmaxxX
Steampunk sky city hoverboard chase

Steampunk sky city hoverboard chase

Premium hand-painted 3D animation, semi-realistic stylized design, painterly realism, visible brushstrokes, epic steampunk chase, fast cinematic motion. [CHARACTERS] Kael Veyron: teenage boy riding a dark hoverboard with a glowing blue core. 3 Aether Sentinels: brass winged robots with glowing blue eyes and blue pulse gauntlets. [LOCATION] A vast vertical steampunk sky city at night. [TIMELINE] [0:00–2.5] Overhead drift — Kael stands on a rooftop rail, tense, as 3 Sentinels rise through steam behind him. [2.5–4.5] Push-in — Black Breeze ignites in a bright blue burst, Kael leans forward and launches. [4.5–7] Side tracking — Kael races across a sky bridge while the Sentinels chase close behind, firing blue pulse blasts that hit metal and throw sparks. [7–9.5] Handheld follow — Kael jumps a huge rooftop gap as a pulse blast explodes behind him, filling the skyline with fire and smoke. [9.5–12] Low tracking — Kael speeds through a tight pipe corridor, ducks debris, and skims under a rail arch as one Sentinel dives in close above him. [12–15] Crane pull-back — Kael hits a rising ramp and bursts into the open sky above the city as explosions bloom below and the Sentinels fall behind. [QUALITY ANCHOR] 4K, sharp clarity, visible brushstrokes, stable design, smooth motion, readable action, no flicker, no deformation.

@MayorKingAIX
Hidden cybernetic district beneath utopian city

Hidden cybernetic district beneath utopian city

Beneath a flawless futuristic city of white towers, silent transit systems, immaculate plazas, and controlled artificial light exists a hidden underground district where illegal cybernetic surgeons, rogue engineers, and android mechanics perform forbidden body upgrades far beyond what the surface government allows. The tone is dangerous, atmospheric, visually dense, and mysterious rather than chaotic. The underground district should feel alive and secretive: narrow industrial corridors, exposed pipes, dripping condensation, improvised neon signs, hanging cables, steam, flickering workshop lights, crowded repair stalls, mechanical limbs suspended from racks, synthetic skin components, robotic eyes, damaged androids awaiting repair, and heavily augmented customers moving through the shadows. Above them, the pristine city remains completely unaware. Shot 1, 0–3 sec: extreme wide aerial establishing shot of the perfect futuristic city at night: clean architecture, symmetrical streets, autonomous vehicles, immaculate citizens, controlled white-blue lighting. The camera rapidly descends toward a concealed maintenance entrance between buildings. Shot 2, 3–6 sec: transition downward through a service elevator or industrial shaft. Sterile white surfaces give way to rusty metal, red warning lights, graffiti-like digital symbols, cables, steam, and unauthorized machinery. The hidden cybernetic district is revealed immediately as the doors open. Shot 3, 6–10 sec: dynamic medium tracking shot moving through the underground market. Illegal technicians work behind transparent partitions. One person receives a glowing mechanical arm upgrade, another tests an artificial eye, while mechanics rebuild damaged humanoid androids on improvised operating tables. Keep the imagery futuristic and clinical, with no graphic gore. Shot 4, 10–13 sec: medium close-up inside a concealed workshop. A mysterious customer sits motionless while a technician activates an advanced black-market implant beneath the skin near the temple. The customer’s eye changes into a subtle luminous synthetic pattern. Nearby monitors flash restricted-system warnings. Shot 5, 13–15 sec: low-angle wide shot deeper inside the district. A heavy security door opens, revealing rows of highly advanced humanoid android bodies hidden in darkness-technology far beyond anything seen on the surface. A mechanic quietly says, **“Up there, this technology doesn’t exist.”** The door begins closing as the hidden androids activate their eyes simultaneously. Style: photoreal cinematic cyberpunk science fiction, strong contrast between sterile utopia and underground industrial decay, wet metallic surfaces, atmospheric steam, restrained neon, deep shadows, realistic cybernetic materials, dense environmental detail, controlled camera movement, serious clandestine mood. Maintain consistent character designs, workshop geography, cybernetic technology, lighting, and visual continuity throughout. Avoid excessive gore, exaggerated punk costumes, random holographic clutter, or cartoonish cybernetics. The district should feel functional, sophisticated, illegal, and genuinely hidden beneath a believable advanced civilization.

@DeCat2025X
Nostalgic Anime Family Night Scene

Nostalgic Anime Family Night Scene

Create a 15-second cinematic 2D anime sequence in a warm, nostalgic late-90s/early-2000s anime aesthetic. A loving family of three sits together in a cozy living room at night: a muscular bearded father with messy dark hair in a loose black shirt, a gentle mother with shoulder-length dark hair wearing a cream sweater, and their adorable young daughter with brown hair in two pigtails tied with pink ribbons, wearing a pink heart-print pajama top. Shot 1 — 0–4s: Wide establishing shot of the family relaxing together on a brown sofa in a warmly lit living room. The father sits comfortably with the little girl beside him while the mother sits close on the other side. Soft orange lamp light, natural shadows, cozy home interior. The child looks around curiously while the parents exchange subtle affectionate expressions. Shot 2 — 4–7s: Medium close-up of the father and daughter. The little girl shifts closer against her father while looking up at him with a playful, slightly stubborn expression. The father gently adjusts his arm around her. Subtle facial animation, natural blinking, small head movements and believable anime body motion. Shot 3 — 7–10s: Cut to the mother and daughter. The mother looks toward the child and speaks gently, raising one hand in a casual conversational gesture. The daughter looks up at her mother, listening attentively. Warm interior lighting gradually transitions toward cooler nighttime tones. Shot 4 — 10–12s: Transition to the bedroom at night. The same family is now lying together comfortably in a large bed under a blue-gray blanket. The father is on one side, mother on the other, and the little girl sleeps peacefully between them. Moonlight enters through the window, creating soft blue illumination. Shot 5 — 12–15s: Slow intimate close-up of the sleeping child, peacefully nestled against her father. Then gently shift focus toward the mother lying awake beside them. She gazes upward thoughtfully with a quiet emotional expression as the curtains move slightly from a soft nighttime breeze. Visual style: high-quality hand-drawn Japanese anime, expressive eyes, detailed hair strands, clean linework, subtle cel shading, cinematic composition, natural character animation, soft film grain, beautiful warm-to-cool lighting transition, atmospheric nighttime ambience, emotionally intimate family scene, consistent character designs throughout, smooth camera movements, shallow depth-of-field where appropriate. Negative prompt: photorealistic, 3D CGI, live action, plastic skin, distorted anatomy, extra fingers, extra limbs, inconsistent faces, changing hairstyles, changing clothing, character duplication, flickering, jittery animation, warped backgrounds, text, subtitles, watermark, oversaturated colors, excessive motion blur.

@Ziha_aiX
Robot Summons Crystal Spires

Robot Summons Crystal Spires

Hyper-realistic next-gen game cinematic, Unreal Engine 5 quality, ray-traced lighting, physically based materials, volumetric atmosphere, subtle film grain, anamorphic lens flares, shallow depth of field, motion blur. Color palette: burnt amber, molten gold, and copper crystal spires under a turbulent emerald-teal sky with thick rolling clouds lit from within. Accents of acid-green bioluminescent crystal energy. Mood: mysterious, powerful, ancient alien world. Smooth continuous camera moves, seamless flowing cuts, no jitter, no morphing, consistent character design throughout. **CHARACTER — THE ROBOT:** A slender bipedal robot roughly human height. Large smooth spherical head, dark oxidized bronze-black metal with fine engraved geometric etchings and faint scratches. Two large glowing emerald-green almond-shaped eyes that pulse with inner light and cast green light onto the face plating. Two articulated ear-like antenna fins on each side of the head that twitch and swivel expressively. Segmented ribbed torso and limbs made of layered dark bronze plating with visible pistons, exposed cables, and thin green glowing energy seams at the joints. Rounded shoulder and hip joints. Movement is fluid, weighted, and agile — like a martial artist, with anticipation, follow-through, and secondary motion in the fins and cables. Green eye glow intensifies when channeling power. **ENVIRONMENT:** An endless field of colossal jagged crystal spires, 10–40 meters tall, sharp translucent amber-gold shards with internal refraction, caustics, and glowing veins. Ground is cracked dusty golden sediment with scattered crystal fragments and drifting glowing dust motes. Sky is a swirling stormy emerald-teal with god rays breaking through clouds. Faint heat haze and floating particles everywhere. --- **SHOT 1 (0.0s – 1.5s) — OPENING:** Fade in from pure black. A single green glow emerges in darkness, resolving into the robot's eyes igniting. Low ambient hum. **SHOT 2 (1.5s – 7s) — MEDIUM LOW ANGLE, THE BEND:** Cut to a low-angle medium shot from behind and slightly below the robot, looking up past its shoulder toward the sky. The robot stands in a wide grounded stance among the towering amber spires. It raises its right arm in a slow, deliberate, martial-arts style motion, palm open. In front of it a large faceted emerald-green crystal octahedron levitates, rotating slowly, trailing glowing green particles and refracting light. The robot's fingers flex and the crystal responds — pulsing, spinning faster, energy arcs crackling between its palm and the crystal. Camera slowly orbits a few degrees to the right and pushes in gently, revealing the robot's profile. Wind blows dust across the ground. Amber spires refract the green glow. **SHOT 3 (7s – 11.5s) — EXTREME CLOSE-UP, THE FACE:** Seamless cut to a tight close-up on the robot's head, slightly off-center, amber crystal walls softly out of focus behind. The huge green eyes burn brighter, light rippling across the polished dark bronze plating and engraved patterns. Its ear fins swivel forward with a mechanical click. The head tilts slowly upward with focused intent, tiny servo movements, a reflection of the floating green crystal visible in its eye. Subtle rack focus from the etched metal surface to the eyes. Green rim light on one side, warm amber bounce on the other. **SHOT 4 (11.5s – 17s) — EPIC WIDE, THE FIELD:** Cut to a sweeping wide shot: the camera glides high and slow across the vast forest of amber crystal spires stretching to the horizon under the churning teal storm sky. The robot is a tiny silhouette in the center clearing, arms spread wide. As the camera drifts forward and slightly downward, the ground begins to tremble — dust lifts, small crystal shards vibrate and float upward, green light pulses beneath the surface cracks radiating out from the robot. Lightning flickers inside the clouds. Volumetric god rays sweep across the spires. **SHOT 5 (17s – 24s) — THE ERUPTION:** Dynamic cut to a low, fast tracking shot skimming just above the ground toward the robot. The robot drops into a powerful crouch, then thrusts both arms upward with explosive force. Clusters of jagged emerald-green crystals burst violently out of the golden ground in a shockwave ring, growing and fracturing outward in slow motion, shards spinning through the air catching light, dust and debris flying toward the camera. The camera whips around the robot in a fast 180-degree arc as spires of green crystal spear upward around it, refracting and casting brilliant green caustics over everything. Energy trails, sparks, and floating glass-like fragments fill the frame with heavy depth of field and motion blur. **SHOT 6 (24s – 28s) — HERO POSE:** Cut to a slow-motion medium-low angle. The robot lands in a stable stance, arms lowering with follow-through, ear fins settling, surrounded by newly formed towering green crystals glowing against the amber spires. Its eyes flare one final time, the crystal above it rotating serenely. Debris drifts down gently. Camera slowly pulls back and tilts up toward the stormy sky. **SHOT 7 (28s – 30s) — OUTRO:** The green glow overwhelms the frame, then a hard cut to black. Two thin horizontal glitching white streaks of distorted static flicker on the black screen for a beat, then vanish. --- **NEGATIVE / AVOID:** Low-poly, flat shading, cartoon look, plastic textures, stiff or robotic jerky animation, character morphing, extra limbs, text, watermarks, camera shake, flicker, blurry faces, inconsistent design between shots.

@martindacolX
Rooftop Skyscraper Trampoline Jump Stunt

Rooftop Skyscraper Trampoline Jump Stunt

Night tracking shot. A woman in a white mini dress runs across a rooftop helipad and jumps off the edge. 0-5s: Running and jumping into the void. 5-8s: Falling several stories toward a glowing rainbow-rimmed trampoline. 8-12s: Hitting the trampoline and bouncing back up with a backflip. 12-15s: Landing back on the roof edge as friends cheer. Realistic city lights and motion blur.

@cartelfatherX
Samurai vs Monster and Dragon Anime Battle

Samurai vs Monster and Dragon Anime Battle

Cinematic anime style. A samurai with black hair, dark blue outfit, black armor, and red sash fights a muscular dark demon. Setting: Japanese village at dusk with lanterns and mist. 0-8s: Samurai dodges and strikes the monster down. 8-13s: Samurai walks through the village. 13-20s: A blue-grey dragon with copper wings lands; they engage in a brief struggle. 20-27s: Samurai climbs onto the dragon's back. 27-32s: Dragon takes flight toward mountains under a purple sunset. High-octane animation, detailed backgrounds.

@sarit69976X
Cyberpunk City FPV Flight

Cyberpunk City FPV Flight

Cinematic FPV drone flight through a futuristic cyberpunk city. 0-10s: Rapid descent and barrel rolls between skyscrapers covered in glowing neon billboards and holographic signs. Vibrant cyan and magenta light trails follow the flight path. High-contrast nighttime lighting with heavy motion blur and digital aesthetic.

@AiwithZohaibX
Custom Pattern American Football Showcase

Custom Pattern American Football Showcase

Commercial video of a red, white, and blue airbrushed football. 0-3s: Orbiting ball on metal stand. 3-6s: Macro shots of black laces and pebbled texture. 6-10s: Ball on marble pedestal, soft studio lighting. Clean, high-end aesthetic.

@ItsNazar17X
Anime Japchae Cooking in Korean Countryside

Anime Japchae Cooking in Korean Countryside

Create a 30-sec hand-painted 2D anime cooking film in the peaceful Korean countryside. Warm storybook lighting, soft watercolor textures, delicate backgrounds, gentle cel shading, natural hand-drawn motion, cozy cinematic atmosphere, appetizing food close-ups and steam. STYLE/SETTING: Authentic Korean world: hanok homes, gray giwa roofs, stone walls, onggi jars, wooden fences, changhoji lattice windows, rice fields and green hills. No Japanese architecture, torii, tatami-focused interiors, Japanese text, CGI, logos, watermarks, UI, titles, captions, subtitles, or any on-screen text. FOOD: Authentic Japchae (잡채): sweet-potato glass noodles, beef, carrot, onion, red pepper, spinach, shiitake, egg strips, soy-garlic sauce, sesame oil/seeds. Serve with white rice and kimchi. Keep the same home, hands, food design, lighting and visual style throughout. 0–3s: Hands carry a bamboo basket of fresh spinach, carrot, red pepper and shiitake through a Korean garden; hanok and onggi jars behind, warm sunlight, breeze, birds. 3–6s: Hands soak dangmyeon in a wooden bowl inside a traditional Korean kitchen. 6–9s: Close-up slicing carrot, onion and red pepper into thin strips. 9–12s: Slice shiitake, spinach, beef and thin egg omelette ribbons. 12–15s: Boil dangmyeon, rinse in cold water and drain; steam and translucent chewy noodles. 15–18s: Stir-fry beef with soy sauce, then carrot, pepper, mushrooms and spinach; sizzling steam. 18–22s: Mix soy-garlic sauce. Toss noodles, vegetables, beef and egg until glossy; add sesame oil and sesame seeds. 22–26s: Plate steaming Japchae on Korean ceramicware; colorful noodles, vegetables, beef and egg. 26–30s: Wide hanok interior: Japchae, white rice and kimchi on a low wooden table. Changhoji window reveals Korean hills, rice fields and distant hanok rooftops. Warm afternoon light, slow pull-back, hold final frame. CAMERA: Mostly static illustrated close-ups, clean short cuts, gentle push-ins/pull-backs, minimal shake, no rapid cuts. AUDIO: Birds, breeze, leaves, water, chopping, boiling and sizzling. No voiceover or dialogue. Optional very soft distant gayageum. MOOD: Peaceful, nostalgic, intimate Korean countryside cooking memory. Consistent hand-painted 2D anime style from start to finish.

@Jiade05X
Stylized 2.5D xianxia animation style

Stylized 2.5D xianxia animation style

STYLE: High-end stylized 2.5D animation with deep 3D parallax layers, cinematic 2.5D splash art aesthetics, xianxia visual style, traditional Chinese ink wash splatter effects, floating gold dust particles, smoke effects, ethereal volumetric lighting. Maintain the flat 2D hand-drawn character design, outfits, and artistic ink brush texture from the reference @image1, but animate it across layered 3D planes. No photorealism, no live action, no 3D CGI volume rendering. WEAPON: Her weapon from @image1 is the legendary twin crimson feather-blade fans. CAMERA MOVEMENT: Dynamic 3D camera choreography cutting through flat 2D layers to create an epic 2.5D parallax depth. [SHOT 1] VO (Mandarin — cold laughter/sharp exhale): "阿.... " Visual: Full action shot. The goddess assassin performs an elegant spinning combat dance, swinging her burning twin crimson feather-blade fans. Dark ink smoke trails follow her weapon, cutting through space. Dynamic fluid 2.5D animation where the 2D character rotates across a 3D parallax environment, automatic adaptive AI camera choreography creating deep spatial separation between the character and background. [SHOT 2] VO (Mandarin): “焚羽...双扇!" Visual: Dynamic low angle frame as the warrior leaps high into the dark sky. Her multi-layered crimson translucent robes expand like a massive 2D splash art masterpiece layered in 3D space. Golden dust explosion, 3D dolly-in camera adapts perfectly to emphasize the 2.5D depth and layers of her floating robes, creating an epic cinematic climax animation. [SHOT 3] Visual: Medium close-up following her fast twin crimson feather-blade fans strike that slashes violently across the screen. Blinding flash of golden light and heavy ink wash calligraphy splatters wiping across the foreground layer. High energy action frame, automated creative camera speed ramping with dramatic multi-layered 2.5D background compression.

@xMermanGianX
Photo follows reference video movement

Photo follows reference video movement

Keep the character perfectly synced with the reference video's body movements. Keep the camera completely static. Preserve the original scale and position. No zoom, no distortion.

@kaanakzX
Field performance swapped to tropical beach

Field performance swapped to tropical beach

keep the exact body motion, timing and gestures from the reference video. replace the entire environment with a luxury tropical beach, white sand, turquoise water, a white modern villa and a yacht in the background, bright sunny daylight, cinematic.

@ledger599X
Animated Princess Facial Motion Transfer

Animated Princess Facial Motion Transfer

Close-up of a stylized 3D princess with large eyes, wearing a silver tiara with pink gems and a jeweled lavender gown. Background is a dark starry sky. 0-14s: The character mimics facial expressions including pouting, glancing around, and biting her lip with smooth animation and consistent lighting.

@EugenioFierro3X
Alien creature cinematic shot sequence

Alien creature cinematic shot sequence

10-second sequence featuring the alien creature from alien creature.jpg, split into four distinct 2.5-second cinematic shots with bottom-left overlay text: Shot 1: Leone-style Extreme Close-Up on the main turquoise eye, capturing iris details. Text overlay in bottom-left: "ECU - Main Eye". Shot 2: Apocalypse Now-inspired low-angle tracking camera following the spindly legs from behind as the creature steps forward. Text overlay in bottom-left: "Low-Angle Tracking". Shot 3: High-contrast The Third Man-style low-angle Dutch tilt looking up at the bulbous body. Text overlay in bottom-left: "Low-Angle Dutch Tilt". Shot 4: Dynamic text screen reading "ALIEN". The dot above the 'i' detaches and bounces off the letters, causing soft-body physical bending and distortion. Transitions out with digital glitch effects. Text overlay in bottom-left: "Text VFX - Soft Body Physics". Prompt 2 (10–20 Seconds) Prompt: 10-second sequence focusing on secondary anatomy and skin texture of the alien creature from alien creature.jpg, divided into four 2.5-second shots with bottom-left text overlay: Shot 1: Vertigo-style dolly-zoom (zolly shot) pushing in on the secondary stalk-like eyes. Text overlay in bottom-left: "Dolly-Zoom - Stalk Eyes". Shot 2: Towering Metropolis-style high-angle surveillance view looking down at the creature. Text overlay in bottom-left: "High-Angle Surveillance". Shot 3: Rapid action-style whip pan starting from a detailed leg joint and snapping to a full-body wide shot. Text overlay in bottom-left: "Whip-Pan Transition". Shot 4: Text frame displaying "CREATURE". The dot on the 'i' triggers a force-field distortion effect that melts and warps the typography. Post-effects feature subtle color banding and static noise. Text overlay in bottom-left: "Text VFX - Force Field Melt". Prompt 3 (20–30 Seconds) Prompt: 10-second full-body kinematic motion sequence of the alien creature from alien creature.jpg, across four 2.5-second shots with bottom-left overlay text: Shot 1: 360-degree Matrix-style bullet-time Steadicam orbit surrounding the full bipedal structure. Text overlay in bottom-left: "360 Steadicam Orbit". Shot 2: Extreme macro tracking shot following the fluid motion of a coiling neural tentacle. Text overlay in bottom-left: "Macro Tracking - Tentacle". Shot 3: Requiem for a Dream-style 3-panel split-screen: ECU main eye, ECU secondary eye, and Medium Full shot. Text overlay in bottom-left: "Split-Screen Composite". Shot 4: Dynamic text frame with "SURVEILLANCE" wiggling with rubber-like soft body dynamics. A tentacle tip multiplies 30 times across the frame as motion graphics before fading through white noise. Text overlay in bottom-left: "Text VFX - Element Multiplication

@RAYSITIX
Woman reproduces reference video motion

Woman reproduces reference video motion

Create a photorealistic video using the uploaded image as the identity reference and the uploaded video as the motion reference. SUBJECT The subject is an adult woman aged 25 or older. Use the woman shown in the uploaded image as the visual identity reference. Preserve her facial features, face shape, eye color, nose shape, lip shape, skin tone, and natural hairstyle. HAIRSTYLE AND NAILS Her hair is straight and tied into a ponytail. Two blonde strands frame the front of her face. Her nails have a classic French manicure with a pale pink base and white tips. ACTION Reproduce the visible movements from the uploaded video in the same order and at the same pace. Match the head movements, hand gestures, facial expressions, body position, and direction of gaze. Do not add movements that are not present in the reference video. CAMERA Match the reference video's camera angle, framing, subject position, and duration. Keep the camera movement consistent with the original video. VISUAL CONSISTENCY Keep the same adult woman recognizable throughout the entire video. Maintain consistent facial features, hairstyle, clothing, body proportions, and nail design in every frame. IMAGE QUALITY Use realistic skin texture, natural lighting, accurate anatomy, anatomically correct hands, five fingers on each hand, realistic hair movement, and smooth transitions between frames. CLOTHING AND SCENE Keep the clothing and setting appropriate for a general audience. Preserve the original outfit when it is suitable for general audiences. Do not add revealing clothing, nudity, sexual content, or suggestive gestures. OUTPUT REQUIREMENTS Produce one continuous, photorealistic video. Follow the reference video's sequence of actions without adding unrelated scenes, extra people, text, logos, or watermarks. Prioritize identity consistency, accurate motion reproduction, and realistic visual quality.

@gianlucasrgntX
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