From X · Motion Transfer
Anime game PV drowned constellation
Prompt
Written by @ManuAGI01Game promotional PV, 15 seconds. Premium 2D anime cel animation fused with experimental editorial motion graphics, graphic-design typography, symbolic transitions, and poster-like compositions. [CORE CONCEPT — “THE DROWNED CONSTELLATION”] Build the entire PV around an original world where the night sky behaves like an ocean and forgotten constellations sink beneath a dark celestial tide. Instead of an eclipse-driven visual language, use: - celestial tides - broken astrolabes - star maps - flooded clock faces - glass compass needles - navigation grids - constellation fragments - vertical waterlines - rotating map coordinates - ink-like waves - distorted horizon lines - fragmented time symbols The animation should feel like an illustrated fantasy game key visual that is constantly submerged, erased, redrawn, folded, and reconstructed. No realistic ocean simulation. No realistic 3D environments. Everything remains stylized, graphic, flat, and poster-like. ================================================== [ART STYLE] ================================================== Pure premium 2D Japanese-inspired cel animation combined with bold editorial motion graphics. Visual characteristics: - razor-clean anime linework - minimal 1–2 layer cel shadows - flat graphic silhouettes - hand-painted texture only in selected areas - large empty negative spaces - asymmetrical magazine-layout composition - dramatic cropped character portraits - abstract geometry interacting with characters - strong silhouette readability - limited frame animation mixed with expressive key poses Color palette: - deep midnight teal - near-black navy - desaturated cyan - cold ivory - muted sea-green - tiny accents of bright coral-red Avoid purple eclipse imagery from the reference concept. Primary visual identity should instead come from: WATER + MAPS + TIME + CONSTELLATIONS. ================================================== [WORLD DESIGN] ================================================== The city exists only as graphic architectural fragments. Show: - thin tower silhouettes - observatory domes - narrow bridges - hanging navigation lamps - clock towers - antenna-like weather vanes - giant circular map rings - vertical measuring scales - simplified rooftops Do NOT render a realistic city. Buildings should appear as: - black cutout silhouettes - white contour drawings - map symbols - geometric blocks - architectural diagram fragments At moments, the city should look like it is printed onto an old nautical chart. ================================================== [GRAPHIC MOTIFS] ================================================== Integrate repeatedly: - compass roses - rotating coordinates - star-navigation diagrams - broken clock numerals - astrolabe rings - constellation lines - ocean-depth markers - cartographic contour lines - map grids - vertical scanning bars - registration marks - thin measurement arrows - fragmented serif typography - tide charts - transparent circular windows - ink splashes - halftone gradients - offset printing misregistration - torn-paper graphic masks Motion graphics should sometimes move IN FRONT of characters and sometimes slice BEHIND them. The character and graphic layers should constantly exchange foreground/background priority. ================================================== [CHARACTER 1 — THE STAR CARTOGRAPHER] ================================================== Young female protagonist, early 20s. Appearance: - short white bob haircut with uneven ends - dark teal eyes - calm focused expression - long dark navy expedition coat - high collar - fitted black trousers - tall leather boots - thin red thread tied around one wrist - compact brass navigation device hanging from belt Main prop: a large folding ASTROLABE FRAME. It is not a weapon. The astrolabe opens like a mechanical celestial map with multiple thin rings. When activated: - constellation lines appear - navigation arrows rotate - star coordinates align - water-like graphical distortions move through the frame Personality: - observant - emotionally restrained - analytical - quietly determined Movement: precise, controlled, minimal. She rarely makes exaggerated gestures. ================================================== [CHARACTER 2 — THE TIDE ARCHIVIST] ================================================== Mysterious male antagonist / rival. Appearance: - long silver-gray hair - thin angular face - black high-collared coat - long gloves - narrow ivory half-mask covering one eye - antique chain of clock keys hanging from waist - calm expression - unnervingly elegant posture Main prop: a small transparent hourglass filled with glowing black-blue water instead of sand. He never physically attacks anyone. His presence should feel dangerous through: composition, silence, scale, and control of the graphic environment. ================================================== [STORYBOARD] ================================================== [0:00–0:03] THE SKY BEGINS TO SINK Pure ivory background. A thin black horizontal line appears across the frame like a map horizon. A single cyan star sits above it. The star slowly DROPS beneath the line. As soon as it crosses: the entire frame turns deep midnight teal. A stylized ocean surface appears upside-down across the TOP of the image. Below it: the protagonist stands alone as a dark silhouette. Her white hair is the only bright character detail. She unfolds the brass astrolabe. Each ring opening triggers: - compass markings - constellation fragments - coordinate numbers - vertical depth scales The city begins assembling around her from thin architectural line drawings. But instead of buildings rising upward... they appear to be sinking downward through the frame. CAMERA: static poster composition → sudden tight crop on her eye → graphic pull-back. SFX: metal ring click, deep water resonance, single glass chime. ================================================== [0:03–0:06] THE CARTOGRAPHER RUNS THROUGH A BROKEN MAP Hard graphic transition. The screen splits into THREE vertical map strips. The protagonist moves horizontally across them. Her body remains one continuous animation while each strip shows a different environment state: LEFT: black architectural silhouettes. CENTER: white nautical chart. RIGHT: cyan constellation map. She runs forward while holding the open astrolabe. Every step causes a map coordinate to lock into position. Compass needles rotate rapidly. A giant circular navigation grid passes across her body. Then: the entire image rotates 90 degrees like someone physically turned a printed map. The protagonist keeps moving despite the world orientation changing. No realistic gravity shift. This is purely editorial motion graphics. At the final beat: she slams the astrolabe shut. Everything compresses into one thin horizontal line. ================================================== [0:06–0:10] HIGH-SPEED SYMBOLIC MONTAGE Music accelerates. Create rapid poster-like compositions synchronized to each beat. Do NOT show continuous action. Use isolated visual fragments: 1. Extreme close-up of protagonist’s teal eye. A tiny compass rose rotates inside the iris. CUT. 2. Astrolabe rings spinning. Constellation lines connect between the rings. CUT. 3. A giant clock face submerged beneath graphic waves. Its hands rotate backward. CUT. 4. The protagonist appears in profile while her silhouette contains an entire star map. CUT. 5. A coral-red thread extends from her wrist across the entire frame. It connects to a distant constellation. CUT. 6. The line suddenly becomes a map route. CUT. 7. Black ink wave wipes across screen. Inside the wave: the Tide Archivist’s masked eye appears. CUT. 8. Hourglass close-up. Dark glowing water flows UPWARD inside it. CUT. 9. City silhouettes fold inward like pages of an atlas. CUT. Every beat triggers a different graphic action: - vertical wipe - coordinate snap - split-frame - negative inversion - halftone burst - page fold - map rotation - line collapse - registration offset Avoid generic glitch effects. The editing should feel DESIGNED rather than random. ================================================== [0:10–0:13] THE TIDE ARCHIVIST Everything becomes silent. Background: flat cold ivory. At center: one small transparent hourglass floats. The Tide Archivist’s gloved hand enters frame and catches it. Camera pulls back. Reveal him standing inside a huge circular tide chart. His silver hair moves slightly. The ring behind him contains: - clock numerals - ocean-depth values - constellation coordinates - rotating arrows He slowly turns the hourglass upside down. But the dark liquid continues moving upward. The surrounding tide-chart ring rotates in the opposite direction. Cut to his masked face. One visible eye opens. Behind him: the protagonist appears very small inside a distant cartographic circle. No direct confrontation. The visual communicates that both characters are connected through the same celestial map. The Archivist quietly smiles. ================================================== [0:13–0:15] FINAL GAME TITLE REVEAL The hourglass cracks into graphic fragments. NOT physical broken glass. Instead: its silhouette separates into: - map coordinates - star lines - clock hands - compass arrows - architectural diagrams - ink-wave shapes All elements rush toward center. The protagonist’s red wrist-thread crosses the screen horizontally. Everything snaps onto this line. The line folds into a geometric symbol resembling: a compass + a star + a wave. The abstract icon expands. Behind it: the drowned city returns as a flat silhouette. A massive constellation rises upward from the horizon. Reveal an ORIGINAL fictional game title: “ASTRA TIDE” Typography: elegant condensed serif, slightly fragmented, cold ivory letters, small coral-red accent line. Optional small subtitle: “MAP THE SKY BEFORE IT SINKS” Hold for approximately 0.5 seconds. Then all stars extinguish except ONE. CUT TO BLACK. ================================================== [AUDIO DESIGN] ================================================== Music: experimental orchestral-electronic game PV score. Start with: - distant glass tone - low cello drone - water-like granular texture Build using: - sharp string pizzicato - muted electronic percussion - reverse piano - metallic ticks - deep frame drums - breathy choir textures 0:00–0:03: mysterious and spacious. 0:03–0:06: rhythmic navigation pulse begins. 0:06–0:10: rapid editorial beat montage. Every visual cut synchronized to percussion. 0:10–0:13: music suddenly reduces to: deep drone + clock ticking + single glass harmonic. 0:13–0:15: full musical hit, ascending strings, metallic resonance, then instant silence. ================================================== [SFX] ================================================== Use: - astrolabe clicks - compass needle ticks - paper/map folding - pencil-like constellation drawing - glass resonance - distant underwater rumble - clock mechanisms - flowing liquid - subtle ink brush movement Avoid: - sword sounds - combat impacts - explosions - gunfire - realistic destruction ================================================== [CAMERA / EDITING LANGUAGE] ================================================== The camera behaves like an editorial graphic designer rather than a conventional cinematographer. Use: - sudden graphic crops - poster-like freeze compositions - vertical panel splits - horizontal compression - geometric mask transitions - map-page rotations - hard match cuts - extreme eye close-ups - silhouette profile shots - flat top-down diagram views - scale jumps Some frames should intentionally flatten the character into graphic silhouette. Other frames may return to detailed anime character close-ups. Do NOT use: - realistic handheld camera - realistic drone shots - 3D orbit camera - cinematic city fly-through - realistic lens flare - photoreal depth - excessive motion blur ================================================== [MOTION GRAPHICS RULES] ================================================== Every graphic motif should correspond to the world. Compass: navigation. Clock: lost time. Depth scale: sinking sky. Constellation: forgotten stars. Red thread: protagonist’s chosen route. Hourglass: Archivist controlling time/tide. Do not add random futuristic HUD elements. Everything should feel: antique, astronomical, cartographic, editorial. ================================================== [CHARACTER ANIMATION RULES] ================================================== Protagonist: - restrained anime acting - deliberate walking/running poses - coat tails create controlled secondary motion - white hair moves in clean graphic shapes - astrolabe rings animate mechanically Archivist: minimal movement. Use: - one head lift - one hand movement - slight hair motion - subtle eye opening - restrained smile His stillness should contrast with the protagonist’s motion. ================================================== [VISUAL RESTRICTIONS] ================================================== Keep the entire PV: FLAT 2D. No photorealism. No realistic 3D city. No realistic ocean. No realistic water simulation. No cyberpunk streets. No neon cityscape. No mecha. No realistic weapons. No continuous combat. No sword duel. No explosions. No destruction spectacle. No horror gore. No blood. No generic sci-fi hologram interface. No copied existing game logo. No copyrighted franchise characters. No recognizable existing anime/game designs. No excessive text. No subtitles. No watermark. ================================================== [FINAL QUALITY TARGET] ================================================== Every frame should be strong enough to work independently as: - a premium game poster - album artwork - fashion editorial illustration - anime key visual - motion-design title card The overall PV should feel: mysterious, elegant, intelligent, graphic, stylized, high-end, and unmistakably original. Most important visual signature: A night sky that behaves like a sinking ocean, a white-haired cartographer mapping disappearing stars, and a masked archivist reversing the flow of celestial time.
- Model
- MiniMax
- Workflow
- text to video
- Duration
- 15s
- Aspect ratio
- 16:9
- Camera
- graphic crops, hard match cuts, split panels
- Style
- flat 2D anime, cartographic, editorial
Original post
Prompt for MiniMax H3 : "Game promotional PV, 15 seconds. Premium 2D anime cel animation fused with experimental editorial motion graphics, graphic-design typography, symbolic transitions, and poster-like compositions. [CORE CONCEPT — “THE DROWNED CONSTELLATION”] Build the entire PV around an original world where the night sky behaves like an ocean and forgotten constellations sink beneath a dark celestial tide. Instead of an eclipse-driven visual language, use: - celestial tides - broken astrolabes - star maps - flooded clock faces - glass compass needles - navigation grids - constellation fragments - vertical waterlines - rotating map coordinates - ink-like waves - distorted horizon lines - fragmented time symbols The animation should feel like an illustrated fantasy game key visual that is constantly submerged, erased, redrawn, folded, and reconstructed. No realistic ocean simulation. No realistic 3D environments. Everything remains stylized, graphic, flat, and poster-like. ================================================== [ART STYLE] ================================================== Pure premium 2D Japanese-inspired cel animation combined with bold editorial motion graphics. Visual characteristics: - razor-clean anime linework - minimal 1–2 layer cel shadows - flat graphic silhouettes - hand-painted texture only in selected areas - large empty negative spaces - asymmetrical magazine-layout composition - dramatic cropped character portraits - abstract geometry interacting with characters - strong silhouette readability - limited frame animation mixed with expressive key poses Color palette: - deep midnight teal - near-black navy - desaturated cyan - cold ivory - muted sea-green - tiny accents of bright coral-red Avoid purple eclipse imagery from the reference concept. Primary visual identity should instead come from: WATER + MAPS + TIME + CONSTELLATIONS. ================================================== [WORLD DESIGN] ================================================== The city exists only as graphic architectural fragments. Show: - thin tower silhouettes - observatory domes - narrow bridges - hanging navigation lamps - clock towers - antenna-like weather vanes - giant circular map rings - vertical measuring scales - simplified rooftops Do NOT render a realistic city. Buildings should appear as: - black cutout silhouettes - white contour drawings - map symbols - geometric blocks - architectural diagram fragments At moments, the city should look like it is printed onto an old nautical chart. ================================================== [GRAPHIC MOTIFS] ================================================== Integrate repeatedly: - compass roses - rotating coordinates - star-navigation diagrams - broken clock numerals - astrolabe rings - constellation lines - ocean-depth markers - cartographic contour lines - map grids - vertical scanning bars - registration marks - thin measurement arrows - fragmented serif typography - tide charts - transparent circular windows - ink splashes - halftone gradients - offset printing misregistration - torn-paper graphic masks Motion graphics should sometimes move IN FRONT of characters and sometimes slice BEHIND them. The character and graphic layers should constantly exchange foreground/background priority. ================================================== [CHARACTER 1 — THE STAR CARTOGRAPHER] ================================================== Young female protagonist, early 20s. Appearance: - short white bob haircut with uneven ends - dark teal eyes - calm focused expression - long dark navy expedition coat - high collar - fitted black trousers - tall leather boots - thin red thread tied around one wrist - compact brass navigation device hanging from belt Main prop: a large folding ASTROLABE FRAME. It is not a weapon. The astrolabe opens like a mechanical celestial map with multiple thin rings. When activated: - constellation lines appear - navigation arrows rotate - star coordinates align - water-like graphical distortions move through the frame Personality: - observant - emotionally restrained - analytical - quietly determined Movement: precise, controlled, minimal. She rarely makes exaggerated gestures. ================================================== [CHARACTER 2 — THE TIDE ARCHIVIST] ================================================== Mysterious male antagonist / rival. Appearance: - long silver-gray hair - thin angular face - black high-collared coat - long gloves - narrow ivory half-mask covering one eye - antique chain of clock keys hanging from waist - calm expression - unnervingly elegant posture Main prop: a small transparent hourglass filled with glowing black-blue water instead of sand. He never physically attacks anyone. His presence should feel dangerous through: composition, silence, scale, and control of the graphic environment. ================================================== [STORYBOARD] ================================================== [0:00–0:03] THE SKY BEGINS TO SINK Pure ivory background. A thin black horizontal line appears across the frame like a map horizon. A single cyan star sits above it. The star slowly DROPS beneath the line. As soon as it crosses: the entire frame turns deep midnight teal. A stylized ocean surface appears upside-down across the TOP of the image. Below it: the protagonist stands alone as a dark silhouette. Her white hair is the only bright character detail. She unfolds the brass astrolabe. Each ring opening triggers: - compass markings - constellation fragments - coordinate numbers - vertical depth scales The city begins assembling around her from thin architectural line drawings. But instead of buildings rising upward... they appear to be sinking downward through the frame. CAMERA: static poster composition → sudden tight crop on her eye → graphic pull-back. SFX: metal ring click, deep water resonance, single glass chime. ================================================== [0:03–0:06] THE CARTOGRAPHER RUNS THROUGH A BROKEN MAP Hard graphic transition. The screen splits into THREE vertical map strips. The protagonist moves horizontally across them. Her body remains one continuous animation while each strip shows a different environment state: LEFT: black architectural silhouettes. CENTER: white nautical chart. RIGHT: cyan constellation map. She runs forward while holding the open astrolabe. Every step causes a map coordinate to lock into position. Compass needles rotate rapidly. A giant circular navigation grid passes across her body. Then: the entire image rotates 90 degrees like someone physically turned a printed map. The protagonist keeps moving despite the world orientation changing. No realistic gravity shift. This is purely editorial motion graphics. At the final beat: she slams the astrolabe shut. Everything compresses into one thin horizontal line. ================================================== [0:06–0:10] HIGH-SPEED SYMBOLIC MONTAGE Music accelerates. Create rapid poster-like compositions synchronized to each beat. Do NOT show continuous action. Use isolated visual fragments: 1. Extreme close-up of protagonist’s teal eye. A tiny compass rose rotates inside the iris. CUT. 2. Astrolabe rings spinning. Constellation lines connect between the rings. CUT. 3. A giant clock face submerged beneath graphic waves. Its hands rotate backward. CUT. 4. The protagonist appears in profile while her silhouette contains an entire star map. CUT. 5. A coral-red thread extends from her wrist across the entire frame. It connects to a distant constellation. CUT. 6. The line suddenly becomes a map route. CUT. 7. Black ink wave wipes across screen. Inside the wave: the Tide Archivist’s masked eye appears. CUT. 8. Hourglass close-up. Dark glowing water flows UPWARD inside it. CUT. 9. City silhouettes fold inward like pages of an atlas. CUT. Every beat triggers a different graphic action: - vertical wipe - coordinate snap - split-frame - negative inversion - halftone burst - page fold - map rotation - line collapse - registration offset Avoid generic glitch effects. The editing should feel DESIGNED rather than random. ================================================== [0:10–0:13] THE TIDE ARCHIVIST Everything becomes silent. Background: flat cold ivory. At center: one small transparent hourglass floats. The Tide Archivist’s gloved hand enters frame and catches it. Camera pulls back. Reveal him standing inside a huge circular tide chart. His silver hair moves slightly. The ring behind him contains: - clock numerals - ocean-depth values - constellation coordinates - rotating arrows He slowly turns the hourglass upside down. But the dark liquid continues moving upward. The surrounding tide-chart ring rotates in the opposite direction. Cut to his masked face. One visible eye opens. Behind him: the protagonist appears very small inside a distant cartographic circle. No direct confrontation. The visual communicates that both characters are connected through the same celestial map. The Archivist quietly smiles. ================================================== [0:13–0:15] FINAL GAME TITLE REVEAL The hourglass cracks into graphic fragments. NOT physical broken glass. Instead: its silhouette separates into: - map coordinates - star lines - clock hands - compass arrows - architectural diagrams - ink-wave shapes All elements rush toward center. The protagonist’s red wrist-thread crosses the screen horizontally. Everything snaps onto this line. The line folds into a geometric symbol resembling: a compass + a star + a wave. The abstract icon expands. Behind it: the drowned city returns as a flat silhouette. A massive constellation rises upward from the horizon. Reveal an ORIGINAL fictional game title: “ASTRA TIDE” Typography: elegant condensed serif, slightly fragmented, cold ivory letters, small coral-red accent line. Optional small subtitle: “MAP THE SKY BEFORE IT SINKS” Hold for approximately 0.5 seconds. Then all stars extinguish except ONE. CUT TO BLACK. ================================================== [AUDIO DESIGN] ================================================== Music: experimental orchestral-electronic game PV score. Start with: - distant glass tone - low cello drone - water-like granular texture Build using: - sharp string pizzicato - muted electronic percussion - reverse piano - metallic ticks - deep frame drums - breathy choir textures 0:00–0:03: mysterious and spacious. 0:03–0:06: rhythmic navigation pulse begins. 0:06–0:10: rapid editorial beat montage. Every visual cut synchronized to percussion. 0:10–0:13: music suddenly reduces to: deep drone + clock ticking + single glass harmonic. 0:13–0:15: full musical hit, ascending strings, metallic resonance, then instant silence. ================================================== [SFX] ================================================== Use: - astrolabe clicks - compass needle ticks - paper/map folding - pencil-like constellation drawing - glass resonance - distant underwater rumble - clock mechanisms - flowing liquid - subtle ink brush movement Avoid: - sword sounds - combat impacts - explosions - gunfire - realistic destruction ================================================== [CAMERA / EDITING LANGUAGE] ================================================== The camera behaves like an editorial graphic designer rather than a conventional cinematographer. Use: - sudden graphic crops - poster-like freeze compositions - vertical panel splits - horizontal compression - geometric mask transitions - map-page rotations - hard match cuts - extreme eye close-ups - silhouette profile shots - flat top-down diagram views - scale jumps Some frames should intentionally flatten the character into graphic silhouette. Other frames may return to detailed anime character close-ups. Do NOT use: - realistic handheld camera - realistic drone shots - 3D orbit camera - cinematic city fly-through - realistic lens flare - photoreal depth - excessive motion blur ================================================== [MOTION GRAPHICS RULES] ================================================== Every graphic motif should correspond to the world. Compass: navigation. Clock: lost time. Depth scale: sinking sky. Constellation: forgotten stars. Red thread: protagonist’s chosen route. Hourglass: Archivist controlling time/tide. Do not add random futuristic HUD elements. Everything should feel: antique, astronomical, cartographic, editorial. ================================================== [CHARACTER ANIMATION RULES] ================================================== Protagonist: - restrained anime acting - deliberate walking/running poses - coat tails create controlled secondary motion - white hair moves in clean graphic shapes - astrolabe rings animate mechanically Archivist: minimal movement. Use: - one head lift - one hand movement - slight hair motion - subtle eye opening - restrained smile His stillness should contrast with the protagonist’s motion. ================================================== [VISUAL RESTRICTIONS] ================================================== Keep the entire PV: FLAT 2D. No photorealism. No realistic 3D city. No realistic ocean. No realistic water simulation. No cyberpunk streets. No neon cityscape. No mecha. No realistic weapons. No continuous combat. No sword duel. No explosions. No destruction spectacle. No horror gore. No blood. No generic sci-fi hologram interface. No copied existing game logo. No copyrighted franchise characters. No recognizable existing anime/game designs. No excessive text. No subtitles. No watermark. ================================================== [FINAL QUALITY TARGET] ================================================== Every frame should be strong enough to work independently as: - a premium game poster - album artwork - fashion editorial illustration - anime key visual - motion-design title card The overall PV should feel: mysterious, elegant, intelligent, graphic, stylized, high-end, and unmistakably original. Most important visual signature: A night sky that behaves like a sinking ocean, a white-haired cartographer mapping disappearing stars, and a masked archivist reversing the flow of celestial time."
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