From X · Motion Transfer
Seedance 2.5 Call of Duty-style streamer cut with Image1 character lock
Prompt
Written by @AI__TSUBAKI[Material Role]
@Image1 = KEI
KEI is the streamer. @Image1 defines KEI's face, slicked-back black hair with loose strands falling
over the forehead, sharp brown eyes, lean jawline, black wool overcoat worn over a white ribbed knit sweater.
[Composition]
One continuous unbroken take — no cuts, no transitions, no scene changes. Ultra-high-definition 4K,
true 60fps, crisp and perfectly smooth motion with no stutter, no ghosting, and no compression
artifacts. The entire frame is a live-stream screen capture of Call of Duty: Modern Warfare
multiplayer, Team Deathmatch, played in first-person view by a top-ranked player. Fixed overlays for
all 15 seconds, faithful to the Modern Warfare HUD:
- Top-left: a square minimap with a white player arrow and red enemy dots pulsing from a UAV sweep.
Beside it a compact score bar: friendly blue "68" vs enemy orange "71", match timer "2:14",
label "TEAM DEATHMATCH".
- Top-center: a thin horizontal compass strip with degree numbers sliding fast as KEI turns.
- Center: a small white crosshair dot.
- Bottom-right: weapon name "SO-14", ammo count "20 | 80" in white, a frag grenade icon and a
flashbang icon beside it.
- Bottom-left: the killfeed area, empty at first.
- Top-right: a perfectly square facecam window (1:1 aspect ratio, equal width and height) with a thin
glowing white-and-cyan neon border, about one fifth of the frame width, showing KEI at his desk in a
dark room lit by cold blue monitor light and a warm desk lamp, wearing a black over-ear headset with
a mic arm in front of his mouth. KEI is framed as a head-and-shoulders bust, slightly left of center
inside the square.
- Right side, below the facecam: a scrolling live chat overlay in English, small circular avatars and
colored usernames — orri, Joseph, New York Robots, Christopher Clark, Wavers, STOK, Andrea Brown —
messages scrolling upward.
[Gameplay — do not confuse them]
KEI's in-game soldier is never seen as a body — only first-person forearms in black tactical gloves
and olive sleeves, gripping an SO-14 battle rifle: a black M14-style 7.62 rifle with a long barrel,
a straight 20-round box magazine, and a red-dot sight. It fires in sharp, heavy single shots with
strong recoil kick.
Enemies: exactly four enemy operators in desert-tan camouflage, plate carriers, black balaclavas
and helmets, each carrying his own rifle. Each enemy appears once and is eliminated once — they
never come back.
Movement is that of a top-tier competitive player: tactical sprint with the rifle tilted, slide
into cover, instant snap-aim onto targets, jump-shots, rapid 180-degree flicks, constant strafing.
The camera moves fast but stays clear and readable at 60fps.
[Beat 1 — 0:00–0:05]
First-person, KEI's soldier tactical-sprints down a war-torn Middle-Eastern urban street at dusk —
cracked concrete walls, hanging laundry, a burnt-out sedan, drifting dust and smoke. He slides
across the ground behind the burnt-out sedan, pops up and snaps the red dot onto enemy 1 on a
second-floor balcony on the left: two fast shots, white hitmarkers then a red kill hitmarker,
enemy 1 drops behind the railing. A white "+100" pops under the crosshair, the ammo ticks
"20" → "18", killfeed bottom-left: "KEI [SO-14 icon] enemy". Score "68" → "69".
In the facecam, KEI is relaxed and cool, slightly leaning back, eyes locked on the screen, right hand
flicking the mouse in fast precise snaps, left fingers dancing on the keyboard.
KEI says calmly in Japanese: {ベランダ、一人。}
Chat, each line from a different viewer:
【orri: that slide】【Joseph: so clean】
<boots sprinting on gravel, a slide scraping concrete, two heavy rifle cracks>
[Beat 2 — 0:05–0:10]
The same continuous shot, no cut. KEI vaults the sedan hood, jumps and fires mid-air at enemy 2
running out of an alley on the right — one shot, enemy 2 falls. Landing, he strafes left and
instantly flicks onto enemy 3 crouching behind sandbags ahead — two shots to the head, enemy 3
collapses. A "DOUBLE KILL" medal flashes center-screen, then "+100" "+100". Ammo "18" → "15".
Two more killfeed lines stack bottom-left. Score "69" → "71".
In the facecam, KEI's lips curl into a small confident smirk, eyes never leaving the screen.
KEI says in Japanese, low and quick: {はい、二枚。}
Chat, each line from a different viewer:
【STOK: HE'S A CHEATER LMAO】【Andrea Brown: aim is insane】【Wavers: double!!】
<rapid heavy rifle cracks, brass casings ringing on concrete, the kill confirmation sound>
[Beat 3 — 0:10–0:15]
The same continuous shot, no cut. A red directional damage indicator flashes from behind as enemy 4
fires from a doorway — the screen edges tint red. KEI whips a lightning-fast 180-degree flick, the
compass strip spinning, and lands the red dot on enemy 4 in the doorway: two shots, red kill
hitmarker, enemy 4 slumps against the door frame. A "TRIPLE KILL" then "QUAD KILL" medal sequence
flashes center-screen, "+100", ammo "15" → "13", a fourth killfeed line stacks, score "71" → "72"
— now ahead of the enemy "71". The red vignette fades, KEI reloads with a fast magazine swap,
ammo "20 | 67", the view settles.
In the facecam, KEI flinches for a split second at the hit from behind, then exhales through his nose
and lets out a short laugh, leaning back, one hand lifting off the mouse in a small casual shrug.
KEI says in Japanese, cool and amused: {後ろからは、ずるいって。……はい、逆転。}
Chat, each line from a different viewer:
【Christopher Clark: QUAD】【New York Robots: that flick 💀】【orri: clip it】
<a sharp turn whoosh, two heavy rifle cracks, a magazine swap clack, fast mechanical keyboard clicks>
[Chat Rules]
Every chat line is a different message from a different username. No username sends two lines in a
row, and no message text is ever repeated anywhere in the clip. Messages appear one at a time and
scroll upward. English only.
[Visual Style]
Ultra-high-definition 4K, true 60fps, razor-sharp detail. Gameplay in Modern Warfare's photoreal
rendering — warm dusty orange-gray grading, volumetric smoke, crisp weapon textures, bright muzzle
flash. Facecam in equally sharp detail with cool blue monitor light and a warm lamp rim light on
KEI's face. Clean, high-bitrate capture with no compression artifacts.
[Maintain Consistency]
A single continuous take from start to finish — no hard cuts, no jump cuts, no camera changes.
Exactly one streamer (KEI) and exactly four enemy operators, each eliminated once. KEI's face,
hair, black overcoat and white knit sweater stay identical to @Image1 for the full clip.
The gameplay stays first-person the whole time; the SO-14 is the only weapon in KEI's hands.
The facecam window stays square (1:1) in the top-right corner at the same size and never moves or
changes shape. Minimap, score bar, compass, crosshair, weapon/ammo HUD, killfeed, and chat overlay
remain visible in their positions for all 15 seconds.- Model
- Seedance
- Duration
- 15s
Original post
Call of Duty-style stream. Made with Seedance 2.5 on @anthum_ai Prompt: [Material Role] @Image1 = KEI KEI is the streamer. @Image1 defines KEI's face, slicked-back black hair with loose strands falling over the forehead, sharp brown eyes, lean jawline, black wool overcoat worn over a white ribbed knit sweater. [Composition] One continuous unbroken take — no cuts, no transitions, no scene changes. Ultra-high-definition 4K, true 60fps, crisp and perfectly smooth motion with no stutter, no ghosting, and no compression artifacts. The entire frame is a live-stream screen capture of Call of Duty: Modern Warfare multiplayer, Team Deathmatch, played in first-person view by a top-ranked player. Fixed overlays for all 15 seconds, faithful to the Modern Warfare HUD: - Top-left: a square minimap with a white player arrow and red enemy dots pulsing from a UAV sweep. Beside it a compact score bar: friendly blue "68" vs enemy orange "71", match timer "2:14", label "TEAM DEATHMATCH". - Top-center: a thin horizontal compass strip with degree numbers sliding fast as KEI turns. - Center: a small white crosshair dot. - Bottom-right: weapon name "SO-14", ammo count "20 | 80" in white, a frag grenade icon and a flashbang icon beside it. - Bottom-left: the killfeed area, empty at first. - Top-right: a perfectly square facecam window (1:1 aspect ratio, equal width and height) with a thin glowing white-and-cyan neon border, about one fifth of the frame width, showing KEI at his desk in a dark room lit by cold blue monitor light and a warm desk lamp, wearing a black over-ear headset with a mic arm in front of his mouth. KEI is framed as a head-and-shoulders bust, slightly left of center inside the square. - Right side, below the facecam: a scrolling live chat overlay in English, small circular avatars and colored usernames — orri, Joseph, New York Robots, Christopher Clark, Wavers, STOK, Andrea Brown — messages scrolling upward. [Gameplay — do not confuse them] KEI's in-game soldier is never seen as a body — only first-person forearms in black tactical gloves and olive sleeves, gripping an SO-14 battle rifle: a black M14-style 7.62 rifle with a long barrel, a straight 20-round box magazine, and a red-dot sight. It fires in sharp, heavy single shots with strong recoil kick. Enemies: exactly four enemy operators in desert-tan camouflage, plate carriers, black balaclavas and helmets, each carrying his own rifle. Each enemy appears once and is eliminated once — they never come back. Movement is that of a top-tier competitive player: tactical sprint with the rifle tilted, slide into cover, instant snap-aim onto targets, jump-shots, rapid 180-degree flicks, constant strafing. The camera moves fast but stays clear and readable at 60fps. [Beat 1 — 0:00–0:05] First-person, KEI's soldier tactical-sprints down a war-torn Middle-Eastern urban street at dusk — cracked concrete walls, hanging laundry, a burnt-out sedan, drifting dust and smoke. He slides across the ground behind the burnt-out sedan, pops up and snaps the red dot onto enemy 1 on a second-floor balcony on the left: two fast shots, white hitmarkers then a red kill hitmarker, enemy 1 drops behind the railing. A white "+100" pops under the crosshair, the ammo ticks "20" → "18", killfeed bottom-left: "KEI [SO-14 icon] enemy". Score "68" → "69". In the facecam, KEI is relaxed and cool, slightly leaning back, eyes locked on the screen, right hand flicking the mouse in fast precise snaps, left fingers dancing on the keyboard. KEI says calmly in Japanese: {ベランダ、一人。} Chat, each line from a different viewer: 【orri: that slide】【Joseph: so clean】 <boots sprinting on gravel, a slide scraping concrete, two heavy rifle cracks> [Beat 2 — 0:05–0:10] The same continuous shot, no cut. KEI vaults the sedan hood, jumps and fires mid-air at enemy 2 running out of an alley on the right — one shot, enemy 2 falls. Landing, he strafes left and instantly flicks onto enemy 3 crouching behind sandbags ahead — two shots to the head, enemy 3 collapses. A "DOUBLE KILL" medal flashes center-screen, then "+100" "+100". Ammo "18" → "15". Two more killfeed lines stack bottom-left. Score "69" → "71". In the facecam, KEI's lips curl into a small confident smirk, eyes never leaving the screen. KEI says in Japanese, low and quick: {はい、二枚。} Chat, each line from a different viewer: 【STOK: HE'S A CHEATER LMAO】【Andrea Brown: aim is insane】【Wavers: double!!】 <rapid heavy rifle cracks, brass casings ringing on concrete, the kill confirmation sound> [Beat 3 — 0:10–0:15] The same continuous shot, no cut. A red directional damage indicator flashes from behind as enemy 4 fires from a doorway — the screen edges tint red. KEI whips a lightning-fast 180-degree flick, the compass strip spinning, and lands the red dot on enemy 4 in the doorway: two shots, red kill hitmarker, enemy 4 slumps against the door frame. A "TRIPLE KILL" then "QUAD KILL" medal sequence flashes center-screen, "+100", ammo "15" → "13", a fourth killfeed line stacks, score "71" → "72" — now ahead of the enemy "71". The red vignette fades, KEI reloads with a fast magazine swap, ammo "20 | 67", the view settles. In the facecam, KEI flinches for a split second at the hit from behind, then exhales through his nose and lets out a short laugh, leaning back, one hand lifting off the mouse in a small casual shrug. KEI says in Japanese, cool and amused: {後ろからは、ずるいって。……はい、逆転。} Chat, each line from a different viewer: 【Christopher Clark: QUAD】【New York Robots: that flick 💀】【orri: clip it】 <a sharp turn whoosh, two heavy rifle cracks, a magazine swap clack, fast mechanical keyboard clicks> [Chat Rules] Every chat line is a different message from a different username. No username sends two lines in a row, and no message text is ever repeated anywhere in the clip. Messages appear one at a time and scroll upward. English only. [Visual Style] Ultra-high-definition 4K, true 60fps, razor-sharp detail. Gameplay in Modern Warfare's photoreal rendering — warm dusty orange-gray grading, volumetric smoke, crisp weapon textures, bright muzzle flash. Facecam in equally sharp detail with cool blue monitor light and a warm lamp rim light on KEI's face. Clean, high-bitrate capture with no compression artifacts. [Maintain Consistency] A single continuous take from start to finish — no hard cuts, no jump cuts, no camera changes. Exactly one streamer (KEI) and exactly four enemy operators, each eliminated once. KEI's face, hair, black overcoat and white knit sweater stay identical to @Image1 for the full clip. The gameplay stays first-person the whole time; the SO-14 is the only weapon in KEI's hands. The facecam window stays square (1:1) in the top-right corner at the same size and never moves or changes shape. Minimap, score bar, compass, crosshair, weapon/ammo HUD, killfeed, and chat overlay remain visible in their positions for all 15 seconds.
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