From X · Motion Transfer
Gemini Omni voxel island dragon orbit from a single still (image-to-video)
Prompt
Written by @JimmyCarsttle(start frame: GPT Image still) Image-to-video, 9:16 vertical: start on the full isometric view of the floating voxel island at sunset, then the camera slowly pushes in and orbits clockwise around the central tower as the red pixel dragon uncoils, flaps its blocky wings and circles the tower once, the windmill turns, the waterfall pours off the edge, lantern lights flicker and the flag whips in the wind, while the HUD stays fixed on screen; sound: 8-bit chiptune melody, heavy wing flaps and a deep dragon roar.
- Model
- other
- Duration
- 12s
Original post
Everyone's making 3D pixel games. I made one move from a single still. Gemini Omni: dragon uncoils off the tower, takes flight, camera orbits on cue The miss: HUD got cropped, wings lose their voxel blockiness Would you play this, or is the dragon too smooth? Prompt below 👇 (start frame: GPT Image still) Image-to-video, 9:16 vertical: start on the full isometric view of the floating voxel island at sunset, then the camera slowly pushes in and orbits clockwise around the central tower as the red pixel dragon uncoils, flaps its blocky wings and circles the tower once, the windmill turns, the waterfall pours off the edge, lantern lights flicker and the flag whips in the wind, while the HUD stays fixed on screen; sound: 8-bit chiptune melody, heavy wing flaps and a deep dragon roar.
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