OraclipOraclip

Desde X · Transferencia de movimiento

Surgeon mission GTA-style hospital gameplay

Prompt

Escrito por @saniaspeaks_
Create a 30-second ultra-realistic AAA third-person medical action game mission set inside a modern Japanese hospital, with the feel of premium GTA-style gameplay.
NAGI: Use the exact same NAGI identity and face from @ Image1 throughout. Young Japanese female surgeon with long straight black hair, blunt bangs, blue surgical scrubs, cap, mask, gloves, and hospital shoes. Perfect character consistency.

GAMEPLAY: One continuous playable third-person over-the-shoulder take from 0–27 seconds. Natural running, turning, grabbing equipment, opening doors, interacting with machines, and performing procedures. No montage or random cuts. One hard cut only at 27 seconds.

HUD throughout:
TOP LEFT: NAGI / DOCTOR LV. 12
TOP CENTER: MISSION: SAVE THE PATIENT
BOTTOM RIGHT: HEALTH: 100% / TIME: 03:42

0–4s — CHECK VITALS
NAGI rushes into the emergency room, checks the unconscious patient's unstable monitor, and connects the monitoring equipment.
HUD: OBJECTIVE 1/5 — CHECK PATIENT VITALS → OBJECTIVE COMPLETE

4–8s — STABILIZE
She connects an IV and adjusts the patient's oxygen support. The monitor becomes slightly more stable.
HUD: OBJECTIVE 2/5 — STABILIZE PATIENT → OBJECTIVE COMPLETE

8–12s — COLLECT TOOLS
NAGI runs to the preparation area, opens a medical cabinet, grabs a sterile surgical tray, receives another instrument from a nurse, and rushes back.
HUD: OBJECTIVE 3/5 — COLLECT SURGICAL TOOLS → OBJECTIVE COMPLETE

12–17s — SURGERY
She enters the operating room, positions herself beside the patient, surgical lights activate, and she performs the critical procedure with controlled, non-graphic movements.
HUD: OBJECTIVE 4/5 — COMPLETE CRITICAL PROCEDURE

17–22s — COMPLICATION
The monitor suddenly alarms and vital signs drop. NAGI immediately checks the monitor, adjusts support equipment, signals the team, and continues the procedure.
HUD: WARNING — PATIENT UNSTABLE → STABILIZE PATIENT

22–27s — SAVE PATIENT
NAGI completes the final step. The monitor becomes steady, the alarm stops, and the team relaxes.
HUD: OBJECTIVE 5/5 COMPLETE → PATIENT STABLE → SURGERY SUCCESSFUL → MISSION COMPLETE

27–30s — FINAL SHOT
One hard cut to a locked frontal gameplay-style shot outside the operating room. NAGI walks out exhausted but relieved and removes her mask while a nurse follows. Through the glass, the team monitors the patient.

Final HUD: MISSION COMPLETE / PATIENT SAVED / RANK: S

VISUAL STYLE: Photorealistic AAA game-engine graphics, realistic Japanese hospital, detailed medical equipment, natural character physics, realistic lighting, reflections, shadows, cloth and glove movement, subtle camera shake. No anime, cartoon, fantasy, superhero effects, or gore.

AUDIO: Hospital ambience, footsteps, monitor beeps, equipment sounds, emergency alarm, Japanese nurse/NAGI dialogue, and tense AAA game music building toward the mission completion.
Modelo
Seedance
Flujo
image to video
Duración
30s
Formato
16:9
Cámara
third-person, over-the-shoulder, locked frontal
Estilo
photorealistic AAA game, hospital

Publicación original

Okay this feels straight out of GTA Seedance 2.5 on @itsPolloAI Prompt Create a 30-second ultra-realistic AAA third-person medical action game mission set inside a modern Japanese hospital, with the feel of premium GTA-style gameplay. NAGI: Use the exact same NAGI identity and face from @ Image1 throughout. Young Japanese female surgeon with long straight black hair, blunt bangs, blue surgical scrubs, cap, mask, gloves, and hospital shoes. Perfect character consistency. GAMEPLAY: One continuous playable third-person over-the-shoulder take from 0–27 seconds. Natural running, turning, grabbing equipment, opening doors, interacting with machines, and performing procedures. No montage or random cuts. One hard cut only at 27 seconds. HUD throughout: TOP LEFT: NAGI / DOCTOR LV. 12 TOP CENTER: MISSION: SAVE THE PATIENT BOTTOM RIGHT: HEALTH: 100% / TIME: 03:42 0–4s — CHECK VITALS NAGI rushes into the emergency room, checks the unconscious patient's unstable monitor, and connects the monitoring equipment. HUD: OBJECTIVE 1/5 — CHECK PATIENT VITALS → OBJECTIVE COMPLETE 4–8s — STABILIZE She connects an IV and adjusts the patient's oxygen support. The monitor becomes slightly more stable. HUD: OBJECTIVE 2/5 — STABILIZE PATIENT → OBJECTIVE COMPLETE 8–12s — COLLECT TOOLS NAGI runs to the preparation area, opens a medical cabinet, grabs a sterile surgical tray, receives another instrument from a nurse, and rushes back. HUD: OBJECTIVE 3/5 — COLLECT SURGICAL TOOLS → OBJECTIVE COMPLETE 12–17s — SURGERY She enters the operating room, positions herself beside the patient, surgical lights activate, and she performs the critical procedure with controlled, non-graphic movements. HUD: OBJECTIVE 4/5 — COMPLETE CRITICAL PROCEDURE 17–22s — COMPLICATION The monitor suddenly alarms and vital signs drop. NAGI immediately checks the monitor, adjusts support equipment, signals the team, and continues the procedure. HUD: WARNING — PATIENT UNSTABLE → STABILIZE PATIENT 22–27s — SAVE PATIENT NAGI completes the final step. The monitor becomes steady, the alarm stops, and the team relaxes. HUD: OBJECTIVE 5/5 COMPLETE → PATIENT STABLE → SURGERY SUCCESSFUL → MISSION COMPLETE 27–30s — FINAL SHOT One hard cut to a locked frontal gameplay-style shot outside the operating room. NAGI walks out exhausted but relieved and removes her mask while a nurse follows. Through the glass, the team monitors the patient. Final HUD: MISSION COMPLETE / PATIENT SAVED / RANK: S VISUAL STYLE: Photorealistic AAA game-engine graphics, realistic Japanese hospital, detailed medical equipment, natural character physics, realistic lighting, reflections, shadows, cloth and glove movement, subtle camera shake. No anime, cartoon, fantasy, superhero effects, or gore. AUDIO: Hospital ambience, footsteps, monitor beeps, equipment sounds, emergency alarm, Japanese nurse/NAGI dialogue, and tense AAA game music building toward the mission completion.

Los prompts se reúnen de publicaciones públicas en X como inspiración. Los derechos son de sus autores. Da siempre crédito al creador y enlaza la fuente cuando hagas tu versión.