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来自 X · Motion Transfer

Match reference camera, swap materials

提示词

作者 @koldo2k 原创
Match the camera of the reference video exactly: same opening framing, same angle, same height, same distance, same rotation, same speed, same duration.
Do not change the shot in any way. Keep the citadel and the two army formations in the same screen positions. 
Only change the materials: real weathered limestone for the city, real steel armour for the near army, real hide and iron for the far army, real grass and mud for the ground. 
Overcast daylight. No interface, no cursor, no text. No studs, seams or plastic.
模型
MiniMax
方式
video to video
时长
13s
画幅
16:9
镜头
same angle, same rotation, same speed
风格
realistic, overcast daylight

原帖内容

Once you're in Minimax H3, feed it the reference video and write the prompt What's worked best for me is doing it in several passes rather than asking for everything at once. So repeat it as many times as you need until it's just how you like it : "Match the camera of the reference video exactly: same opening framing, same angle, same height, same distance, same rotation, same speed, same duration. Do not change the shot in any way. Keep the citadel and the two army formations in the same screen positions. Only change the materials: real weathered limestone for the city, real steel armour for the near army, real hide and iron for the far army, real grass and mud for the ground. Overcast daylight. No interface, no cursor, no text. No studs, seams or plastic."

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