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Do X · Transferência de movimento

Toy Motion to Real World Scenes

Prompt

Reconstruído a partir do vídeo pela Oraclip
0-8s: A highway traffic jam. A massive yellow excavator bucket enters from the right, scoops up a green sedan, and flips it over. Cinematic lighting, overcast day. 8-14s: A construction site under a clear sky. A crane lowers a metal room module onto a foundation. The building grows into a modern black metal structure.
Modelo
Seedance
Fluxo
motion transfer
Duração
14s
Formato
4:3
Câmera
static wide, high angle
Estilo
cinematic realism, documentary

Versão para transferência de movimento

Use com um vídeo de referência e a imagem do seu personagem.

Use the reference video for motion. Keep the exact object movement, timing, and camera angles; replace toy cars with real vehicles on a highway and the toy excavator with a real yellow excavator bucket. Replace magnetic tiles with prefabricated building modules on a construction site.

Prompt negativo

toys, plastic, hand, fingers, indoor lighting, wooden floor, blurry, low resolution

Post original

Playing with my son’s toy cars and magnetic tiles for some Seedance 2.5 testing. The idea was simple: use real toy movement as a motion reference, then see how Seedance translates it into a cinematic real-world scene. A traffic jam made from toy cars became a full-scale road scene. A toy excavator clearing the jam became a massive construction vehicle pushing through real cars. A magnetic-tile house became an actual building attempt. What’s interesting is that Seedance doesn’t just copy the action. It picks up on camera angle, object dominance, timing, contact points, weight, direction, and even accidental scale cues. In one clip, the toy excavator looked huge because it was close to the camera and cropped at the edge of frame. Seedance translated that almost literally, making the real excavator tower over the cars. That’s the fascinating bit. The reference video becomes more than choreography. It becomes a kind of physical prompt: perspective, momentum, gravity, friction, hierarchy, and staging all baked into a few seconds of footage. Basically: tabletop previs -> real-world cinematic scene. Still messy. Still unpredictable. But honestly, that’s what makes it fun. Feels less like prompting now, and more like directing motion with whatever is lying around the house. Share this with someone who still thinks AI video is just about writing better prompts.

Os prompts são reunidos de posts públicos no X como inspiração. Os direitos são dos autores. Sempre dê crédito ao criador e coloque o link da fonte quando fizer sua versão.